This page contains Star Wars: Knights of the Old Republic, q&a, questions and answesr cheatsguru. When you get outside of the apartment, a Rodian immediately runs up to you and asks if you are indeed the Hidden Bek who won the Swoop Race in the Lower City. After exiting through area #1, you'll be captured by Selkath … Beyond the north door is a corridor leading west and curving north to the door of the training annex where you'll find the missing Selkath, while to the east it passes a door labelled East Barracks in the south wall and eventually curves south, beyond the pressure doors of flow control. When they're dead, approach the gas mine in front of the computer terminal and disengage it to make things safe. If you try to open the one to the north on the left: The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. There's a footlocker by the east wall in the northeast corner of the room beyond: Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. Hero or villain, savior or conqueror you must choose wisely as you alone will determine the destiny of the entire galaxy. She'll tell you to explain what you're doing here or she'll hit the alarm! He thinks that by killing you he will finally get the lightsaber from his master. First, explore the room on your left. All Selkath 'apprentices' only use blaster pistols, with no Force powers. An Adrenal Strength, 4 Computer Spikes, and 4 Sonic Grenades. Otherwise, they'll still find you innocent after you claim any of the following: Having been found innocent, you're free to leave the Ahto High Court... in Ahto West. Go back to your apartment and make up your ultimate party with the members of the party you have available. Well, I'm on Manaan, following this. There’s a door up ahead and a door to the east. The story goes like this - basically, the Republic has broken the treaty with the Selkath and the Sith and has gone underwater in Manaan. You'll come to a doorway on your right and a doorway straight ahead, both leading to new rooms attached to this corridor. With T3-M4 at the helm, approach the door to the Sith Base and he'll automatically go to work on it. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Perhaps someone who knew this Selkath would recognize it. But cannot get into the training room, because the door is locked. Ignore the first door you come to (as it has nothing but a rusted sentry in it), and instead take the door on the extreme left side into the adjacent corridor. Beyond the door labelled North Computer Room in the north wall is a long corridor with seven steam vents in the floor, each of which inflicts 25 universal damage on Normal when venting. Pay her the 2,000 Credits, talk her down to a mere 1,000 Credits, or better yet, just take it from her and threaten her with Davik's name. He has shields that can take a lot of damage before being shut down so you can damage the droid itself. The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. (By telling the Sith Governor, at the beginning of the battle that you're going to kill him right away, you'll gain Dark Side points!). Sith hangar. A broken droid is by the west wall, flanked on either side by a Sith war droid identical to the War Droid Mark IV of the security checkpoint. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. The Sith should be no match for you. The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused. 1, 32, 81, 64, 25 - "6". Winning each tier on the Manaan Swoop track nets you not only credits but also XP. Once that's said and done, we're finished in this room, so go back to the previous corridor and go forward through the door at the top of the corridor, going into the next room. After you purchase T3-M4, you have the option of putting it in your party. Here in this room is a mine guarding a footlocker containing a datapad that outlines the plans the Sith have for taking over Manaan. Fire at them from as far away as possible, and if you see them throw a grenade, well good god man, run! There are two pressure doors in the east wall, each with a door control and a meter between them. Otherwise, skip the next few paragraphs. Those to the south and west on the left are identical to those encountered to the south of the force field in the security room, while that to the east is slightly more robust and also receives bonuses depending on your character level: There's another by the east wall, which is mined: You can only exit the same way you entered. But now when I go back to the Republic office, I am missing the datapad. Anyways just like Tatooine and Kashyyk, you will be required to pay a docking fee of 100 credits in order to be able to leave the docking area, though you cannot persuade him to reconsider normally … Manaan: Going for a Swim. Show him your passcard, if that’s the path you chose, and he’ll let you in. To the west is another door in the south wall, beyond which is the north end of the security room. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast. Take the elevator up to the top floor and through the door... On the other side of the door, you'll meet the Sith Governor, a powerful Sith Jedi apprentice who wants a piece of you. No experience is received for disabling sentry droids, except for those in the security room guarding the north side of the force field since they're killed; nor is it received for corrupting sentry droid targetting, although it is received if when those in the disassembly and flow control rooms are killed by the Sith (those in the security room will only ever inflict a single point of damage on each other with a maximum critical damage roll, so corrupting their targetting is only worth it as a distraction). If you speak to it: You can now enter the base without a passcard. Comb their bodies for goods and grab the Datapad in the corner of the room. You will see a Selkath deep inside the room. Sith Base. You can use this in your defense upon exiting the base. Star Wars: Knights of the Old Republic, simply known as Knights of the Old Republic or KotOR, is a roleplaying game made originally for the Microsoft Xbox and PC in 2003, and later released for Mac. … You were there for diplomatic negotiations after claiming the Sith lured you inside or admitting that you were working for the Republic. I have tried every combination of options I can think of with no success. Good man. Make sure that if you choose Bastila, you level her up (manually), as she'll have many levels automatically for you to level her up via. Search the droids and you'll find some good parts for your T3-M4 droid (although if you want to live, you shouldn't have him with you). Top Voted Answer. Read up on a droid getting fitted with new shields on the Datapad if you choose, then go back to the previous room where we spoke with the secretary. Your past experience as Arbiter in the Sunry case may aid in your defence now, human, but you must do a better job yourself, given the crimes you are faced with. If you received the token from the dying Selkath in the medical room then it can still be hard to persuade them (unless Bastila is in your party to do so if you fail), or the datapad from the footlocker in the Dark Jedi Master's private chamber at the east end of the training room can convince them without any further persuasion: There's a footlocker by the north wall in the northwest corner: Return to Shaelas in the mercenary enclave of Ahto West, leaving the base via the elevator to Ahto East. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). [Go to top]← Ahto East | Sith Base | Sunry Murder Trial →, From StrategyWiki, the video game walkthrough and strategy guide wiki. You have to make all five panels show red, and not green. With those in hand, go back to the previous room and head leftward to the last two un-explored doors of this area. Take him out with blasters (he has the attack which can freeze you in place, so it's not a glitch if that happens), and when he's dead, search his body for the Taris Launch Codes we came here for, as well as some other goods. Then, search the "first aid" canister in the back of the room to find 2 Medpacs. This page was last edited on 9 May 2020, at 16:48. These are glitches that can result in a player advantage of some form. Answer to the affirmative, and he'll tell you that Canderous Ordo, Davik's personal Mandalorian "peace-keeper" wants to see you. Don't let him beat you and have that satisfaction! Go through the door to your left and into a medical room. Once inside your cover will be blown and you’ll have to fight. XBOX. There are three ways to enter the Sith Base, interrogating the prisoner, decrypting the passcard and raiding the landing bay. It's easy to do, just know that the middle panel controls both the one on its right and left, the far-side ones control the one next to it and so on and so forth. And, of course, feel free to go to the equipment store to buy anything else you might want, although you should be alright with what you have, as long as you upgrade your stuff. When you make all five panels shine red, he escapes (and tells you to do the same)... but we're not done here! Now, leave the Sith Base... it's time to escape Taris! The top room of this corridor is what's of real interest. Manaan Sith Base: Entering training room The only way to get to the training room in the Sith base is to first go to the Cantina in the city. Otherwise, you'll need to return to the Sith base in Ahto East again, where you'll find it's now guarded by a single assault droid and a Sith droid has replaced the diplomat behind the reception desk. It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless sith. You'll fight two sentry droids and a medical droid in here. Manaan is likely to be the third planet that you visit and as such you should make sure you have read the first paragraph of the Leviathan before proceeding. The plan is simple... you get the launch codes, Canderous will steal Davik's personal starship, the Ebon Hawk, and escape from Taris. With the resurgence of the true Sith three centuries later, Ahto City once more became an important location. If you want the full effect of the experience points that can be earned here, and the items as well, then follow the rest of this walkthrough. Enter the room, disable the grenade and kill both gun turrets in the room. Three Selkath are lying on the floor of the medical room, two dead and one dying: This appears to be a small token of a personal nature. Star Wars: Knights of the Old Republic Q&A [ XBOX] Home. He suggests that you don't keep him waiting. She'll tell you that she does indeed have the T3-M4 droid that she was holding for Davik. WII. Head to Ahto East and go to the entrance to the Sith base. Keep that in mind! You get Light Side points and some experience points for letting him go. Or will you fall to the lure of the dark side? More and more, we Selkath turned to our Force-wielding Order of Shasa--so named for the brave architect of the Sith’s ouster--for guidance. Back in the room where you freed that creature earlier, go through the top door there and into a small room. Credits: Before this door is one labelled Disassembly Room in the south wall, beyond which is a short corridor ending in a door to the south, with a faulty war droid standing to the left: The droid is actively engaged in its patrol route. When all of the foes are dead in this room, you'll find an Improved Energy Cell and Sith Base Passcard in the foot locker at the left side of the room. You cannot reprogram it anymore. He's worth a huge 700 experience points, and when he's dead, you'll gain access to the elevator behind him. This page has been accessed 143,430 times. This would not last long, however, as the Sith categorically refused to accept the traditional Selkath position of neutrality. If you've been approached by the Selkath Shaelas in the mercenary enclave of Ahto West about missing Selkath, you'll need to gain access to the north section of the base, either by going to the north computer room to the northwest to lower the forcefield in the security room, or going through the pressure doors in the flow control room to the east. There's also a footlocker by the east wall containing some droid utilities: However, you're here to retrieve the remains of the Republic Probe droid opposite: This is an encrypted data module retrieved from the remains of a Republic droid. But the charges you are faced with are far more grave. They shouldn't put up too much of a resistance. You can go with her attitude or speak against it. The launch codes are transmitted in space around orbit of the planet Taris to make sure the Sith ships blockading the planet don't obliterate you on sight. ... Beside that it should be compatible with everything that doesnt retexture the Sith Bases either at Taris or Manaan. ... KOTOR Manaan Republic Droid.. Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. Then, open up the four weapons lockers (footlockers, really) in the room. Gee... that was easy. That's a hell of a find indeed. The familiarity you gained in your successful defence of Sunry will aid you here, human. Canderous tells you that since everyone knows who he works for (Davik, even if he's betraying him) that if he breaks into the Sith base, everyone knows who he is. This is by far the hardest obstacle we've come to in the game and you're going to need the strongest possible party to get you through this alive. Ahto City, along with all the other Selkath surface cit… All textures have been made from scratch. When the door is open, don't enter the base. The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith. Open a new character. Can you master the awesome power of the Force on your quest to save the Republic? The key to letting him go is to manipulate the control panels on the wall across from him. Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right: However, you can receive experience (at the expense of Computer Spikes) for deactivating the steam vents by using the computer panel on the south wall to the left: Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. Within it? The door to the training annex is locked if you haven't been approached in Ahto West about missing Selkath. If you try to use the door control to the left on the east wall: To get through to the east side, exit and use the door control for the first pressure door to the north: Once inside the empty chamber, use the flow control in the south wall: Now you can open the three remaining pressure doors to the east to access the corridor beyond. Come to find out from some other searching that this is because I didn't speak to Shaelis yet about the missing Selkath. This page contains Star Wars: Knights of the Old Republic, q&a, questions and answesr cheatsguru. It's locked, and I don't have my little droid buddy to help. She's very, very easy to "do away with" however, as all you have to do is offer her (and give her) 50 Credits, and she'll take off, telling you how much she hates the Sith in the process. He is going to be executed because he moved the bodies of those you killed in the very beginning of the game. when u go in the elevator in the sith base on manaan how do u get out of jail. With those in hand we're completely done exploring the rest of this base, so go all the way back to where I told you to turn back before going through a door with a powerful droid behind it. https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Sith_Base_(Manaan)&oldid=861727. When all is well, take your A-Team (no pun intended) to the Sith Base and enter it. And you'll need to, if you want to break into the Sith base, which is aptly located across from the droid store, in an independent compound. Talking to the guy outside can cause the player to run around behind the desk. While you have proven the Sith to manipulative and deceitful in their activities here on Manaan, I believe you will have a much harder time defending your actions now. This is also a sith hangar and a way to get into their base. After disabling the force field, return to the corridor exiting the security checkpoint to the north and follow it around a bend to the northeast where it ends in a door, beyond which is a room containing a trio of Dark Jedi: The two remaining Dark Jedi receive bonuses depending on your character level: The east door is labelled Flow Control Room, while beyond the north door is a short corridor leading to the south door of the security room, which is divided by a force field. In this next room, take care of the two battle droid enemies and search their bodies for any goods they might be carrying. Underwater Star Wars KOTOR Wiki Guide.As soon as you leave the Sith Base, you are apprehended by the Selkath authorities.What for, you ask Well this ruckus and carnage youve caused at the Sith Base is quite illegal and youre going to be held for it.Youre eventually introduced to your Arbiter hell be to you what you were to Sunry earlier.Answer his questions as … Choose "Perhaps we would give you back to the Sith, but keep him." You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. Otherwise, examine the room you're in. Make sure that if anyone is able to level up that you do so before making your decision. It's not mandatory, and the walkthrough is written without any of the droids or gun turrets shut off. Start the battle by throwing a grenade at the foes, and then shooting them up with your blasters the rest of the way, until all of the Sith in the room are done away with. Go farther down the corridor and there will be doorways in front of you, as well as on your left and right. In this room, you will find a plethora of enemies. The corridor to the west curves north to the door of the training annex. Have Trask open the second door a… Star Wars: Knights of the Old Republic | Table of Contents | Walkthrough. If you enter from the south, these four can be engaged in combat without attracting the attention of another Sith elite trooper and Sith heavy trooper at the north end of the room, with another Sith war droid in the northeast corner. The group of us will make the trip off of the planet with all sides cooperating. Once you have been appointed Arbiter by the Ahto High Court, you can return to question Elora about her husband: However, this isn't necessary until you've learned about Sunry's alleged affair with the victim. The north end beyond the force field is guarded by two more assault droids. Once at the droid shop, talk to the shopkeeper. 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